
But then they make the later branches insanely hard, which irritates me greatly.
#Drakengard 3 cutscenes full
Unlike the first two games (and NIER), you’re given an ending to the story after completing Branch A, but it reveals very little and makes it clear that if you want the full story and explanation, you’ll need to do all of the other branches, too. Playing keep-away and letting the disciples distract them while I snipe at them seems to be the optimal way to fight those things. Especially when there’s more than one, they’re hard to concentrate on and they hit really hard. I had big issues with the trolls, ogres and cavalry in the “branch” stages after the first ending until I started just keeping my distance and fighting them with my chakram.

Sidequests that seem to be impossible without high-level weapons simply because you can’t deal enough damage in the time limit otherwise. Spirit-infused ogres that can take off half your life in one hit. (I did learn to better use the dodging mechanics, so that probably did play a role.)īy the time you reach Branch C-the game has four endings-the gloves are off again. The thing is, even into Chapter 5, I wasn’t having the trouble I had with 2-so either the game’s dynamic difficulty remembers that you suck, or I just got significantly better very quickly. (An LP I later watched indicated that I’m not alone in thinking these are the worst things ever.) The undead in Chapter 3 defend like crazy, but my overly-offensive playstyle didn’t mind that nearly as much-just keep beating on them or circle around from behind, which meant they never attacked and I didn’t take damage. I think a lot of my difficulty in Chapter 2 was the spirit-infused soldiers, who don’t stagger.
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So you can eventually persist through the worst of it.) (Though I later learned from a loading screen tip that apparently the damage you take decreases every time you choose to continue. In the latter half of the second chapter I was already liberally making use of the “continue from checkpoint” feature. They stop giving the healing orbs nearly as liberally and expect you to rely on your (very limited) items. In the second chapter, the kid gloves come off. NEIR had proper sidequests and minigames this just has “side missions” that consist of killing things or opening chests on a set (typically recycled) map. This is much closer to the other two Drakengard games than to NIER in terms of play style: The game is split into linear chapters and verses shopping is done at a subscreen and missions are abstracted (they’re from a “mail order store”) and the ability to ride your dragon (and missions done that way) returns. Zero’s “split personality” bit is genius, too. Get an airship? It’s set up to be a big thing and then destroyed 10 seconds later. Mocking entities try to send you on fetch quests? Zero just kills them. The game starts with very tantalizing stock tropes and the promise that there’s much more behind them: Six magical sisters sung the world into peace and harmony, but now one wants to kill all the others and take their power. You learn the sexual peccadillos of the entire supporting cast. Beyond the blood-which is thematically appropriate-I’m not sure how necessary it really is. This is otherwise a very “adult” game, but gratuitously so-lots of blood and gore, heavy sexual references, and a couple of excretion jokes. Zero’s dragon, Mikhail, is introduced as a child, and acts and speaks in a childish way. The first Drakengard (and NIER, for that matter) worked because they were dark, but not always unrelentingly dark. You don’t get a blatant tutorial on the fighting system (it’s assumed you’ve played a 3D beat-em-up before), but helpful notes about systems specific to this game pop up as necessary.

#Drakengard 3 cutscenes install
The intro is strong and very pretty (though it’s a pity that it takes 20 minutes for the game to install everything on your PS3 before you can play).

Similar to NIER, the opening quote and cutscenes set the tone for the game: Crass, violent, and often inscrutable.
